There's enough to kill in here to level up at least once, and you can also buy, sell and enchant at a vendor, in this case Sandal, who fans may be more annoyed than glad to see return. Expect a number of interactive conversations where you can select things to say, which helps make the tale seem more significant. It injects humor into the adventure as Ariane makes fun of Finn's name, or when Finn comments on why the dog decided to relieve itself on an object of interest in the Circle Tower's basement. Throughout the characterization is quite strong, as Ariane and Finn wind up talking to each other and your dog quite a bit. There are also dragons, which is appropriate. It's called a Strider, it's fearsome, and you'll be seeing more of it in the sequel so it's cool to get a bit of a preview here. A boss battle has been included in final part of Witch Hunt, this time against a creature that resembles a cross between a bat, a spider, and a tree branch. Ok so that last part really wasn't very exciting, but in general the combat works well, mostly because it's the same as you're used to. Later on you'll use a magical light-tracking system to uncover hidden Elven relics, and at one point have to run around the Circle Tower's library tracking down the appropriate books by using index cards.
In the basement of the Circle Tower, for example, you fight guardians that won't die permanently unless you disperse rips in the Veil that periodically appear on the battlefield. It turns out everyone's looking for the same thing – Morrigan and the relics she's accumulated – so it's up to you to retrace her steps and track her down.Ĭombat and conversation should be familiar to any Dragon Age player at this point, and through the various short dungeons visited you'll find a few mechanics at work to keep the conflict from becoming stale. It's not long before the entirety of your four-person party is filled out as you pick up a Dalish elf named Ariane and a goofy, sheltered mage named Finn who's eager for adventure. The story begins at Flemeth's hut about a year after the events of Origins, where you start your search for Morrigan alongside Dog, an especially noisy mabari hound. If you lost your save files or just want to battle through with a new class, you can create a new one and assign specialization and points to statistics and skills as you see fit. The conversation options with Morrigan will change depending on what you've done previously, assuming you import your character from Origins. The interaction is frustratingly shallow as well, which is too bad for fans of the fiction hoping for a little more detail. Morrigan, the sultry magic user from Origins, is the star here, though she only shows up very briefly at the end. This content is meant for those who have either finished Origins or were too lazy to get through the whole thing and are beyond the point of caring about spoilers.Ĭalled Witch Hunt, this is the latest in a long line of small storyline expansions. If you have no idea who Morrigan is and why you should care about her exploits, then bail out now. If you know what that sentence means and find it to be disappointing, then you're the target audience for this downloadable content.
Those hoping for some sort of satisfying closure on the Morrigan storyline in Dragon Age: Origins unfortunately won't find it here.